Some general cleanups
This commit is contained in:
+17
-13
@@ -70,6 +70,8 @@ static const long IMA4Index_adjust[16] = {
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-1,-1,-1,-1, 2, 4, 6, 8
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};
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/* A quick'n'dirty lookup table to decode a muLaw-encoded byte sample into a
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* signed 16-bit sample */
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static const ALshort muLawDecompressionTable[256] = {
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-32124,-31100,-30076,-29052,-28028,-27004,-25980,-24956,
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-23932,-22908,-21884,-20860,-19836,-18812,-17788,-16764,
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@@ -105,9 +107,9 @@ static const ALshort muLawDecompressionTable[256] = {
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56, 48, 40, 32, 24, 16, 8, 0
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};
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/* Values used when encoding a muLaw sample */
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static const int muLawBias = 0x84;
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static const int muLawClip = 32635;
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static const char muLawCompressTable[256] =
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{
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0,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3,
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@@ -131,7 +133,8 @@ static const char muLawCompressTable[256] =
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/*
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* alGenBuffers(ALsizei n, ALuint *buffers)
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*
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* Generates n AL Buffers, and stores the Buffers Names in the array pointed to by buffers
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* Generates n AL Buffers, and stores the Buffers Names in the array pointed
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* to by buffers
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*/
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AL_API ALvoid AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers)
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{
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@@ -141,7 +144,7 @@ AL_API ALvoid AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers)
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Context = GetContextSuspended();
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if(!Context) return;
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// Check that we are actually generating some Buffers
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/* Check that we are actually generating some Buffers */
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if(n < 0 || IsBadWritePtr((void*)buffers, n * sizeof(ALuint)))
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alSetError(Context, AL_INVALID_VALUE);
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else
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@@ -227,7 +230,8 @@ AL_API ALvoid AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers)
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}
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}
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/* If all the Buffers were valid (and have Reference Counts of 0), then we can delete them */
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/* If all the Buffers were valid (and have Reference Counts of 0), then we
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* can delete them */
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if(!Failed)
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{
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for(i = 0;i < n;i++)
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@@ -272,7 +276,8 @@ AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer)
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}
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/*
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* alBufferData(ALuint buffer,ALenum format,const ALvoid *data,ALsizei size,ALsizei freq)
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* alBufferData(ALuint buffer, ALenum format, const ALvoid *data,
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* ALsizei size, ALsizei freq)
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*
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* Fill buffer with audio data
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*/
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@@ -366,7 +371,8 @@ AL_API ALvoid AL_APIENTRY alBufferData(ALuint buffer,ALenum format,const ALvoid
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}
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/*
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* alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length)
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* alBufferSubDataSOFT(ALuint buffer, ALenum format, const ALvoid *data,
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* ALsizei offset, ALsizei length)
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*
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* Update buffer's audio data
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*/
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@@ -1028,7 +1034,7 @@ static __inline ALint Conv_ALint_ALushort(ALushort val)
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static __inline ALint Conv_ALint_ALint(ALint val)
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{ return val; }
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static __inline ALint Conv_ALint_ALuint(ALuint val)
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{ return val-2147483648u; }
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{ return val^0x80000000; }
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static __inline ALint Conv_ALint_ALfloat(ALfloat val)
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{
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if(val >= 1.0f) return 2147483647;
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@@ -1053,7 +1059,7 @@ static __inline ALuint Conv_ALuint_ALshort(ALshort val)
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static __inline ALuint Conv_ALuint_ALushort(ALushort val)
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{ return val<<16; }
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static __inline ALuint Conv_ALuint_ALint(ALint val)
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{ return val+2147483648u; }
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{ return val^0x80000000; }
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static __inline ALuint Conv_ALuint_ALuint(ALuint val)
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{ return val; }
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static __inline ALuint Conv_ALuint_ALfloat(ALfloat val)
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@@ -1374,8 +1380,8 @@ static ALenum LoadData(ALbuffer *ALBuf, ALuint freq, ALenum NewFormat, ALsizei s
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ALuint OrigChannels = ChannelsFromSrcFmt(SrcChannels);
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/* Here is where things vary:
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* nVidia and Apple use 64+1 sample frames per block => block_size=36*chans bytes
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* Most PC sound software uses 2040+1 sample frames per block -> block_size=1024*chans bytes
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* nVidia and Apple use 64+1 sample frames per block -> block_size=36 bytes per channel
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* Most PC sound software uses 2040+1 sample frames per block -> block_size=1024 bytes per channel
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*/
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if((size%(36*OrigChannels)) != 0)
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return AL_INVALID_VALUE;
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@@ -1730,7 +1736,7 @@ ALboolean DecomposeFormat(ALenum format, enum FmtChannels *chans, enum FmtType *
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/*
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* ReleaseALBuffers()
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*
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* INTERNAL FN : Called by alcCloseDevice to destroy any buffers that still exist
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* INTERNAL: Called to destroy any buffers that still exist on the device
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*/
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ALvoid ReleaseALBuffers(ALCdevice *device)
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{
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@@ -1740,10 +1746,8 @@ ALvoid ReleaseALBuffers(ALCdevice *device)
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ALbuffer *temp = device->BufferMap.array[i].value;
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device->BufferMap.array[i].value = NULL;
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// Release sample data
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free(temp->data);
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// Release Buffer structure
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ALTHUNK_REMOVEENTRY(temp->buffer);
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memset(temp, 0, sizeof(ALbuffer));
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free(temp);
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