Fix source calculations for AL_SOURCE_RELATIVE mode

Make sure the source position and direction are properly put into listener-
space before working with them, and don't calculate the listener velocity for
relative coordinates
This commit is contained in:
Chris Robinson
2008-05-18 16:52:38 -07:00
parent cad9b367a5
commit fed346c285
+22 -18
View File
@@ -275,10 +275,26 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
//1. Translate Listener to origin (convert to head relative)
if(ALSource->bHeadRelative==AL_FALSE)
{
// Build transform matrix
aluCrossproduct(ALContext->Listener.Forward, ALContext->Listener.Up, U); // Right-vector
aluNormalize(U); // Normalized Right-vector
memcpy(V, ALContext->Listener.Up, sizeof(V)); // Up-vector
aluNormalize(V); // Normalized Up-vector
memcpy(N, ALContext->Listener.Forward, sizeof(N)); // At-vector
aluNormalize(N); // Normalized At-vector
Matrix[0][0] = U[0]; Matrix[0][1] = V[0]; Matrix[0][2] = -N[0];
Matrix[1][0] = U[1]; Matrix[1][1] = V[1]; Matrix[1][2] = -N[1];
Matrix[2][0] = U[2]; Matrix[2][1] = V[2]; Matrix[2][2] = -N[2];
// Translate source position into listener space
Position[0] -= ALContext->Listener.Position[0];
Position[1] -= ALContext->Listener.Position[1];
Position[2] -= ALContext->Listener.Position[2];
// Transform source position and direction into listener space
aluMatrixVector(Position, Matrix);
aluMatrixVector(Direction, Matrix);
}
aluNormalize(Direction);
//2. Calculate distance attenuation
Distance = aluSqrt(aluDotproduct(Position, Position));
@@ -359,8 +375,8 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
SourceToListener[0] = -Position[0];
SourceToListener[1] = -Position[1];
SourceToListener[2] = -Position[2];
aluNormalize(Direction);
aluNormalize(SourceToListener);
Angle = aluAcos(aluDotproduct(Direction,SourceToListener)) * 180.0f /
3.141592654f;
if(Angle >= InnerAngle && Angle <= OuterAngle)
@@ -390,10 +406,10 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
//4. Calculate Velocity
if(DopplerFactor != 0.0f)
{
ALfloat flVSS, flVLS;
ALfloat flVSS, flVLS = 0.0f;
flVLS = aluDotproduct(ALContext->Listener.Velocity,
SourceToListener);
if(ALSource->bHeadRelative==AL_FALSE)
flVLS = aluDotproduct(ALContext->Listener.Velocity, SourceToListener);
flVSS = aluDotproduct(ALSource->vVelocity, SourceToListener);
flMaxVelocity = (DopplerVelocity * flSpeedOfSound) / DopplerFactor;
@@ -415,19 +431,7 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
else
pitch[0] = ALSource->flPitch;
//5. Align coordinate system axes
aluCrossproduct(ALContext->Listener.Forward, ALContext->Listener.Up, U); // Right-vector
aluNormalize(U); // Normalized Right-vector
memcpy(V, ALContext->Listener.Up, sizeof(V)); // Up-vector
aluNormalize(V); // Normalized Up-vector
memcpy(N, ALContext->Listener.Forward, sizeof(N)); // At-vector
aluNormalize(N); // Normalized At-vector
Matrix[0][0] = U[0]; Matrix[0][1] = V[0]; Matrix[0][2] = -N[0];
Matrix[1][0] = U[1]; Matrix[1][1] = V[1]; Matrix[1][2] = -N[1];
Matrix[2][0] = U[2]; Matrix[2][1] = V[2]; Matrix[2][2] = -N[2];
aluMatrixVector(Position, Matrix);
//6. Apply filter gains and filters
//5. Apply filter gains and filters
switch(ALSource->DirectFilter.type)
{
case AL_FILTER_LOWPASS:
@@ -468,7 +472,7 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
DryMix *= ListenerGain * ConeVolume;
WetMix *= ListenerGain;
//7. Convert normalized position into pannings, then into channel volumes
//6. Convert normalized position into pannings, then into channel volumes
aluNormalize(Position);
switch(aluChannelsFromFormat(OutputFormat))
{