Add a generic vector interface and use it for the active effect slots

This commit is contained in:
Chris Robinson
2014-03-21 00:54:37 -07:00
parent e6e3937fa9
commit ff63188cc2
7 changed files with 95 additions and 36 deletions
+14 -7
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@@ -2173,10 +2173,7 @@ static ALCvoid FreeContext(ALCcontext *context)
context->ActiveSourceCount = 0;
context->MaxActiveSources = 0;
context->ActiveEffectSlotCount = 0;
free(context->ActiveEffectSlots);
context->ActiveEffectSlots = NULL;
context->MaxActiveEffectSlots = 0;
VECTOR_DEINIT(context->ActiveAuxSlots);
ALCdevice_DecRef(context->Device);
context->Device = NULL;
@@ -2891,11 +2888,13 @@ ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCin
ALContext->ref = 1;
ALContext->Listener = (ALlistener*)ALContext->_listener_mem;
VECTOR_INIT(ALContext->ActiveAuxSlots);
ALContext->MaxActiveSources = 256;
ALContext->ActiveSources = calloc(ALContext->MaxActiveSources,
sizeof(ALContext->ActiveSources[0]));
}
if(!ALContext || !ALContext->ActiveSources)
if(!ALContext || !ALContext->ActiveAuxSlots || !ALContext->ActiveSources)
{
if(!device->ContextList)
{
@@ -2904,8 +2903,16 @@ ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCin
}
UnlockLists();
free(ALContext);
ALContext = NULL;
if(ALContext)
{
free(ALContext->ActiveSources);
ALContext->ActiveSources = NULL;
VECTOR_DEINIT(ALContext->ActiveAuxSlots);
free(ALContext);
ALContext = NULL;
}
alcSetError(device, ALC_OUT_OF_MEMORY);
ALCdevice_DecRef(device);
+2 -2
View File
@@ -1086,8 +1086,8 @@ ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
}
/* effect slot processing */
slot = ctx->ActiveEffectSlots;
slot_end = slot + ctx->ActiveEffectSlotCount;
slot = VECTOR_ITER_BEGIN(ctx->ActiveAuxSlots);
slot_end = VECTOR_ITER_END(ctx->ActiveAuxSlots);
while(slot != slot_end)
{
ALfloat offset = (*slot)->ClickRemoval[0];
+21
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@@ -86,6 +86,7 @@ DEFINE_DEVPROPKEY(DEVPKEY_Device_FriendlyName, 0xa45c254e, 0xdf1c, 0x4efd, 0x80,
#include "alMain.h"
#include "atomic.h"
#include "uintmap.h"
#include "vector.h"
#include "compat.h"
@@ -700,6 +701,26 @@ void WriteUnlock(RWLock *lock)
}
ALboolean vector_reserve(void *ptr, size_t orig_count, size_t base_size, size_t obj_count, size_t obj_size)
{
if(orig_count < obj_count)
{
vector_ *vecptr = ptr;
void *temp;
/* Need to be explicit with the caller type's base size, because it
* could have extra padding between the count and array start (that is,
* sizeof(*vector_) may not equal base_size). */
temp = realloc(*vecptr, base_size + obj_size*obj_count);
if(temp == NULL) return AL_FALSE;
*vecptr = temp;
(*vecptr)->Max = obj_count;
}
return AL_TRUE;
}
void InitUIntMap(UIntMap *map, ALsizei limit)
{
map->array = NULL;
+38
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@@ -0,0 +1,38 @@
#ifndef AL_VECTOR_H
#define AL_VECTOR_H
#include <stdlib.h>
#include <AL/al.h>
/* "Base" vector type, designed to alias with the actual vector types. */
typedef struct vector__s {
ALsizei Max;
ALsizei Size;
} *vector_;
#define DECL_VECTOR(T) typedef struct vector_##T##_s { \
ALsizei Max; \
ALsizei Size; \
T Data[]; \
} *vector_##T;
#define VECTOR_INIT(_x) (((_x) = calloc(1, sizeof(*(_x)))) != NULL)
#define VECTOR_DEINIT(_x) do { free(_x); _x = NULL; } while(0)
/* Helper to increase a vector's reserve. Do not call directly. */
ALboolean vector_reserve(void *ptr, size_t orig_count, size_t base_size, size_t obj_count, size_t obj_size);
#define VECTOR_RESERVE(_x, _c) (vector_reserve(&(_x), (_x)->Max, sizeof(*(_x)), (_c), sizeof((_x)->Data[0])))
#define VECTOR_SIZE(_x) ((const ALsizei)(_x)->Size)
#define VECTOR_ITER_BEGIN(_x) ((_x)->Data)
#define VECTOR_ITER_END(_x) ((_x)->Data + (_x)->Size)
/* NOTE: The caller must ensure enough space is reserved before pushing in new objects. */
#define VECTOR_PUSH_BACK(_x, _obj) ((void)((_x)->Data[(_x)->Size++] = (_obj)))
#define VECTOR_POP_BACK(_x) ((void)((_x)->Size--))
#define VECTOR_ELEM(_x, _o) ((_x)->Data[_o])
#endif /* AL_VECTOR_H */
+6 -3
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@@ -22,6 +22,7 @@
#include "atomic.h"
#include "uintmap.h"
#include "vector.h"
#ifndef ALC_SOFT_HRTF
#define ALC_SOFT_HRTF 1
@@ -722,6 +723,10 @@ struct ALCdevice_struct
#define MIXER_THREAD_NAME "alsoft-mixer"
typedef struct ALeffectslot *ALeffectslotPtr;
DECL_VECTOR(ALeffectslotPtr)
struct ALCcontext_struct
{
volatile RefCount ref;
@@ -747,9 +752,7 @@ struct ALCcontext_struct
ALsizei ActiveSourceCount;
ALsizei MaxActiveSources;
struct ALeffectslot **ActiveEffectSlots;
ALsizei ActiveEffectSlotCount;
ALsizei MaxActiveEffectSlots;
vector_ALeffectslotPtr ActiveAuxSlots;
ALCdevice *Device;
const ALCchar *ExtensionList;
+12 -22
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@@ -380,14 +380,14 @@ static ALvoid RemoveEffectSlotArray(ALCcontext *context, ALeffectslot *slot)
ALeffectslot **slotlist, **slotlistend;
LockContext(context);
slotlist = context->ActiveEffectSlots;
slotlistend = slotlist + context->ActiveEffectSlotCount;
slotlist = VECTOR_ITER_BEGIN(context->ActiveAuxSlots);
slotlistend = VECTOR_ITER_END(context->ActiveAuxSlots);
while(slotlist != slotlistend)
{
if(*slotlist == slot)
{
*slotlist = *(--slotlistend);
context->ActiveEffectSlotCount--;
VECTOR_POP_BACK(context->ActiveAuxSlots);
break;
}
slotlist++;
@@ -397,33 +397,23 @@ static ALvoid RemoveEffectSlotArray(ALCcontext *context, ALeffectslot *slot)
static ALenum AddEffectSlotArray(ALCcontext *context, ALsizei count, const ALuint *slots)
{
ALsizei i;
ALsizei total = count + VECTOR_SIZE(context->ActiveAuxSlots);
LockContext(context);
if(count > context->MaxActiveEffectSlots-context->ActiveEffectSlotCount)
if(total < VECTOR_SIZE(context->ActiveAuxSlots) || VECTOR_RESERVE(context->ActiveAuxSlots, total) == AL_FALSE)
{
ALsizei newcount;
void *temp = NULL;
newcount = context->MaxActiveEffectSlots ? (context->MaxActiveEffectSlots<<1) : 1;
if(newcount > context->MaxActiveEffectSlots)
temp = realloc(context->ActiveEffectSlots,
newcount * sizeof(*context->ActiveEffectSlots));
if(!temp)
{
UnlockContext(context);
return AL_OUT_OF_MEMORY;
}
context->ActiveEffectSlots = temp;
context->MaxActiveEffectSlots = newcount;
UnlockContext(context);
return AL_OUT_OF_MEMORY;
}
for(i = 0;i < count;i++)
while(VECTOR_SIZE(context->ActiveAuxSlots) < total)
{
ALeffectslot *slot = LookupEffectSlot(context, slots[i]);
ALeffectslot *slot = LookupEffectSlot(context, *(slots++));
assert(slot != NULL);
context->ActiveEffectSlots[context->ActiveEffectSlotCount++] = slot;
VECTOR_PUSH_BACK(context->ActiveAuxSlots, slot);
}
UnlockContext(context);
return AL_NO_ERROR;
}
+2 -2
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@@ -748,8 +748,8 @@ AL_API ALvoid AL_APIENTRY alDeferUpdatesSOFT(void)
src++;
}
slot = context->ActiveEffectSlots;
slot_end = slot + context->ActiveEffectSlotCount;
slot = VECTOR_ITER_BEGIN(context->ActiveAuxSlots);
slot_end = VECTOR_ITER_END(context->ActiveAuxSlots);
while(slot != slot_end)
{
if(ExchangeInt(&(*slot)->NeedsUpdate, AL_FALSE))