Commit Graph

4473 Commits

Author SHA1 Message Date
Chris Robinson 61e43d4039 Release 1.18.0 openal-soft-1.18.0 2017-06-04 07:31:22 -07:00
Chris Robinson 9222d89de2 Update ChangeLog about OpenSL capture support 2017-06-04 05:44:08 -07:00
Chris Robinson e1dcfa4b9b Update default 48khz HRTF dataset 2017-06-01 04:09:08 -07:00
Chris Robinson 1c04cbad04 Resample HRIRs prior to minimum phase reconstruction 2017-06-01 04:06:08 -07:00
Chris Robinson f54946f9cb Remove unused HIDDEN_DECL macro 2017-05-30 09:58:06 -07:00
Chris Robinson e893211b65 Restrict ClampedDist to RefDistance for invalid distance attenuation 2017-05-30 05:13:54 -07:00
Chris Robinson 6d4adc6ad6 Use an RMS limit of -3dB for the output limiter 2017-05-29 03:38:27 -07:00
Chris Robinson 07bb5f1322 Add a missing include 2017-05-28 00:53:33 -07:00
Chris Robinson a79e8f3d95 Use peak limiting rather than RMS detection 2017-05-27 22:47:40 -07:00
Chris Robinson e9505b164e Fix source sends' initial HF absorption and decay calculation
The HF absorption is applied given the source distance, as relative to the
source's immediate environment, with additional absorption being applied given
the room/reverb environment. This does double up the amount of absorption
compared to the dry path, but it can be assumed the initial reflections travel
a longer distance.
2017-05-27 22:33:40 -07:00
Chris Robinson c51df897db Use normal air absorption for the sends
Applies just for the normal air absorption which uses the air absorption
factor, not the automated decay applied when WetGainAuto is enabled.
2017-05-27 03:40:52 -07:00
Chris Robinson c4ef7399f8 Add a new compressor/limiter
This is just for the output limiter right now, but in the future can be used
for the compressor EFX effect. The parameters are also hardcoded, but can be
made configurable after 1.18.
2017-05-27 03:36:34 -07:00
Chris Robinson 653f0a1405 Fix handling chorus and flanger LFO displacement offset
The phase offset is modulo-wrapped rather than masked, so it's best to avoid
negative offsets.
2017-05-26 09:09:35 -07:00
Chris Robinson 2b14c1d623 Properly handle the chorus and flanger LFOs
The effects' specified delay is the average delay time, meaning the delay
offset should move between -n and +n relative to the delay, where n <= delay.
2017-05-26 08:52:07 -07:00
Chris Robinson 59d016dfcd Update ChangeLog about ALC_SOFT_output_limiter 2017-05-25 04:17:09 -07:00
Chris Robinson db90dbe9f2 Finalize ALC_SOFT_output_limiter 2017-05-25 04:16:07 -07:00
Chris Robinson 9d4f601a8a Apply distance compensation separately 2017-05-25 03:24:35 -07:00
Chris Robinson c68a537ae8 Update ChangeLog for the limiter and dithering 2017-05-24 04:22:03 -07:00
Chris Robinson 2266fb76b9 Add a config option to specify custom ALSA devices 2017-05-23 18:12:45 -07:00
Chris Robinson dd6c5270b6 Add a dithering option to alsoft-config 2017-05-23 01:12:49 -07:00
Chris Robinson e6be113903 Add an option to dither 8- and 16-bit output 2017-05-23 00:35:22 -07:00
Chris Robinson 49e5c53591 Reduce the amount of variables that hold the same value 2017-05-21 03:47:52 -07:00
Chris Robinson 95ea3fdd05 Avoid calculating the filter coefficients multiple times 2017-05-21 03:38:19 -07:00
Chris Robinson 5691dceb38 Add a method to copy a filter's coefficients 2017-05-21 03:31:44 -07:00
Chris Robinson edcdc1dae8 Avoid unnecessary doubles 2017-05-21 02:42:44 -07:00
Chris Robinson 0b2467ed54 Use a macro to specify the decay target gain 2017-05-21 00:01:39 -07:00
Chris Robinson c234b25ac7 Use more correct doppler shift calculations 2017-05-20 03:28:40 -07:00
Chris Robinson 492050b816 Restore spec-defined cone behavior for auxiliary sends 2017-05-20 02:22:11 -07:00
Chris Robinson a306407b67 Apply more proper air absorption to the wet path
This properly accounts for the room rolloff factor for normal air absorption
(which makes it none by default, like distance attenuation), and uses the
reverb's decay time, decay hf ratio, decay hf limit, and room air absorption
properties to calculate an initial hf decay with the WetGainAuto flag. This
mirrors the behavior of the initial distance decay.
2017-05-19 23:13:39 -07:00
Chris Robinson efd797a6f6 Reorganize some code to have fewer temporaries 2017-05-17 22:49:34 -07:00
Chris Robinson a49e2ebbc5 Add an env var to specify a default pulse device
Some apps don't allow selecting an audio device, and due to problems with KDE,
PulseAudio isn't allowed to move the stream after being created by default.
2017-05-16 16:50:43 -07:00
Chris Robinson 154e53b911 Reduce the main reverb filter gain limit to match the rest 2017-05-16 13:23:16 -07:00
Chris Robinson 98392fbe90 Limit the dry and wet path filter gains to -60dB 2017-05-15 17:20:09 -07:00
Chris Robinson fecf26318a Improve distance-related absorption and decay attenuation 2017-05-15 17:13:05 -07:00
Chris Robinson 2aa620e58f Make reverb delay line structs use interleaved floats 2017-05-15 00:30:47 -07:00
Chris Robinson b2760baa64 Make the reverb's early and late feedback lines interleaved 2017-05-14 23:28:22 -07:00
Chris Robinson cc1b774837 Don't enable NFC for a 0 reference delay 2017-05-14 18:50:22 -07:00
Chris Robinson 232f05be93 Update ChangeLog for AL_SOFT_source_spatialize 2017-05-13 19:52:37 -07:00
Chris Robinson 7cbce6806b Update a couple comments about the reverb modulation 2017-05-13 16:08:45 -07:00
Chris Robinson 0b66b2bbe7 Replace 4 separate all-passes with one vector all-pass
Each 4 related all-passes now share a structure with one delay line, which uses
an interleaved sample history. Also fixes some potential rounding problems for
delay lines with interleaved samples.
2017-05-13 15:45:05 -07:00
Chris Robinson 87d4710bc4 Apply reverb modulation to the late feedback lines
This seems to be more in-line with the intended behavior, to allow build-up and
overlap within the reverb decay, rather than a pitch-shift on input.
Unfortunately there's no readily available implementation of this reverb model
that includes modulation to compare with, so a low depth coefficient is used to
keep it very subtle.
2017-05-12 20:53:14 -07:00
Chris Robinson d456c799fd Remove the 0.5 gain on the reverb output
Turns out to be unnecessary, as it reduced the volume below what other reverb
implementations provide with the same presets.
2017-05-11 23:26:29 -07:00
Chris Robinson 685dc24299 Restore the previous reverb B2A and A2B matrices
Also, untranspose the A2B matrix.
2017-05-11 21:48:47 -07:00
Chris Robinson ef58a8f205 Log whether the output limiter is enabled or disabled 2017-05-11 16:29:05 -07:00
Chris Robinson 748dfb1526 Finalize AL_SOFT_source_spatialize 2017-05-11 14:38:04 -07:00
Chris Robinson a6f6533a28 Update ALC_OUTPUT_LIMITER_SOFT to handle ALC_DONT_CARE_SOFT
Essentially just adding a comment about it. Since we default to on, the
behavior already fit.
2017-05-11 11:04:25 -07:00
Chris Robinson a2c25378a9 Reduce LIMITER_VALUE_MAX
The previous value couldn't actually be expressed as a float and got rounded up
to the next whole number value, leaving the potential for an overrun in the
squared sum.
2017-05-09 11:56:03 -07:00
Chris Robinson 4a4442ad91 Store the output limiter values as fixed-point integers
This helps keep the squared sum stable over larger updates, also avoiding the
need to keep recalculating it.
2017-05-08 16:23:16 -07:00
Chris Robinson f880f67049 Update reverb conversion matrices and output gain 2017-05-08 13:57:31 -07:00
Chris Robinson 0dabe6398f Apply attenuation when downmixing multi-channel sounds for panning 2017-05-07 18:28:43 -07:00