75 lines
2.2 KiB
YAML
75 lines
2.2 KiB
YAML
name: re3 premake amd64 build
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on:
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workflow_dispatch:
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env:
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GLFW_VER: "3.3.2"
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GLFW_BASE: "glfw-3.3.2.bin.WIN64"
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GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip"
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GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip"
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jobs:
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build:
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runs-on: windows-2022
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strategy:
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matrix:
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platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
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buildtype: [Debug, Release]
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fail-fast: false
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steps:
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- name: Add MSBuild to PATH
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uses: microsoft/setup-msbuild@v1.0.2
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Download GLFW
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if: contains(matrix.platform, 'librw_gl3_glfw')
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uses: carlosperate/download-file-action@v1.0.3
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with:
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file-url: ${{ env.GLFW_URL }}
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file-name: ${{ env.GLFW_FILE }}
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- name: Extract GLFW
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if: contains(matrix.platform, 'librw_gl3_glfw')
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shell: pwsh
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run: |
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Expand-Archive -Path "${{ env.GLFW_FILE }}" -DestinationPath "${{ env.GLFW_BASE }}"
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- name: Configure build
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shell: cmd
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run: |
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premake5 vs2019 --with-librw --no-full-paths --glfwdir64="${{ env.GLFW_BASE }}"
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- name: Build
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shell: cmd
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run: |
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msbuild -m -p:Configuration=${{ matrix.buildtype }} -p:Platform=${{ matrix.platform }} build/re3.sln
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- name: Stage gamefiles (vanilla resources) + binaries
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shell: pwsh
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run: |
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New-Item -ItemType Directory -Path "dist" -Force
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Copy-Item -Path "gamefiles/vanilla/*" -Destination "dist/" -Recurse -Force
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- name: Copy binaries
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shell: pwsh
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run: |
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Move-Item -Path "bin/${{ matrix.platform }}/${{ matrix.buildtype }}/re3.exe" -Destination "dist/" -Force
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Move-Item -Path "bin/${{ matrix.platform }}/${{ matrix.buildtype }}/re3.pdb" -Destination "dist/" -Force
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- name: Copy dependencies
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shell: pwsh
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run: |
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Move-Item -Path "vendor/mpg123/dist/Win64/libmpg123-0.dll" -Destination "dist/" -Force
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Move-Item -Path "vendor/openal-soft/dist/Win64/OpenAL32.dll" -Destination "dist/" -Force
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- name: Upload artifacts
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uses: actions/upload-artifact@v4
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with:
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name: re3_${{ matrix.buildtype }}_${{ matrix.platform }}
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path: dist/*
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