Update workflows

This commit is contained in:
Dima353
2026-07-19 22:12:08 +03:00
parent 21c6fc5f4b
commit 3624efbe68
3 changed files with 36 additions and 25 deletions
+12 -11
View File
@@ -1,4 +1,4 @@
name: reVC premake amd64 build
name: re3 premake amd64 build
on:
workflow_dispatch:
@@ -11,7 +11,7 @@ env:
jobs:
build:
runs-on: windows-2019
runs-on: windows-2022
strategy:
matrix:
platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
@@ -47,27 +47,28 @@ jobs:
- name: Build
shell: cmd
run: |
msbuild -m -p:Configuration=${{ matrix.buildtype }} -p:Platform=${{ matrix.platform }} build/reVC.sln
msbuild -m -p:Configuration=${{ matrix.buildtype }} -p:Platform=${{ matrix.platform }} build/re3.sln
- name: Create gamefiles directory
- name: Stage gamefiles (vanilla resources) + binaries
shell: pwsh
run: |
New-Item -ItemType Directory -Path "gamefiles" -Force
New-Item -ItemType Directory -Path "dist" -Force
Copy-Item -Path "gamefiles/vanilla/*" -Destination "dist/" -Recurse -Force
- name: Copy binaries
shell: pwsh
run: |
Move-Item -Path "bin/${{ matrix.platform }}/${{ matrix.buildtype }}/reVC.exe" -Destination "gamefiles/" -Force
Move-Item -Path "bin/${{ matrix.platform }}/${{ matrix.buildtype }}/reVC.pdb" -Destination "gamefiles/" -Force
Move-Item -Path "bin/${{ matrix.platform }}/${{ matrix.buildtype }}/re3.exe" -Destination "dist/" -Force
Move-Item -Path "bin/${{ matrix.platform }}/${{ matrix.buildtype }}/re3.pdb" -Destination "dist/" -Force
- name: Copy dependencies
shell: pwsh
run: |
Move-Item -Path "vendor/mpg123/dist/Win64/libmpg123-0.dll" -Destination "gamefiles/" -Force
Move-Item -Path "vendor/openal-soft/dist/Win64/OpenAL32.dll" -Destination "gamefiles/" -Force
Move-Item -Path "vendor/mpg123/dist/Win64/libmpg123-0.dll" -Destination "dist/" -Force
Move-Item -Path "vendor/openal-soft/dist/Win64/OpenAL32.dll" -Destination "dist/" -Force
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: reVC_${{ matrix.buildtype }}_${{ matrix.platform }}
path: gamefiles/*
name: re3_${{ matrix.buildtype }}_${{ matrix.platform }}
path: dist/*
+9 -8
View File
@@ -11,7 +11,7 @@ env:
jobs:
build:
runs-on: windows-2019
runs-on: windows-2022
strategy:
matrix:
platform:
@@ -53,27 +53,28 @@ jobs:
run: |
msbuild -m -p:Configuration=${{ matrix.buildtype }} -p:Platform=${{ matrix.platform }} build/re3.sln
- name: Create gamefiles directory
- name: Stage gamefiles (vanilla resources) + binaries
shell: pwsh
run: |
New-Item -ItemType Directory -Path "gamefiles" -Force
New-Item -ItemType Directory -Path "dist" -Force
Copy-Item -Path "gamefiles/vanilla/*" -Destination "dist/" -Recurse -Force
- name: Copy binaries
shell: pwsh
run: |
Move-Item -Path "bin/${{ matrix.platform }}/${{ matrix.buildtype }}/re3.exe" -Destination "gamefiles/" -Force
Move-Item -Path "bin/${{ matrix.platform }}/${{ matrix.buildtype }}/re3.pdb" -Destination "gamefiles/" -Force
Move-Item -Path "bin/${{ matrix.platform }}/${{ matrix.buildtype }}/re3.exe" -Destination "dist/" -Force
Move-Item -Path "bin/${{ matrix.platform }}/${{ matrix.buildtype }}/re3.pdb" -Destination "dist/" -Force
- name: Copy OAL dependencies
if: contains(matrix.platform, 'oal')
shell: pwsh
run: |
Move-Item -Path "vendor/mpg123/dist/Win32/libmpg123-0.dll" -Destination "gamefiles/" -Force
Move-Item -Path "vendor/openal-soft/dist/Win32/OpenAL32.dll" -Destination "gamefiles/" -Force
Move-Item -Path "vendor/mpg123/dist/Win32/libmpg123-0.dll" -Destination "dist/" -Force
Move-Item -Path "vendor/openal-soft/dist/Win32/OpenAL32.dll" -Destination "dist/" -Force
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: re3_${{ matrix.buildtype }}_${{ matrix.platform }}
path: gamefiles/*
path: dist/*
+15 -6
View File
@@ -34,8 +34,14 @@ option(${PROJECT}_WITH_OPUS "Build ${EXECUTABLE} with opus support" OFF)
option(${PROJECT}_WITH_LIBSNDFILE "Build ${EXECUTABLE} with libsndfile (instead of internal decoder)" OFF)
# Revisited Trilogy variant. ON = RT (10thAE resources + mods), OFF = vanilla.
# RT exists only on the Nintendo Switch build; every other platform is vanilla,
# so the option is not offered there and the vanilla resources are always used.
# Passes NO_RT to the compiler when off so config.h can disable the RT define.
option(${PROJECT}_RT "Build the Revisited Trilogy (10thAE) variant; OFF = vanilla" ON)
if(NINTENDO_SWITCH)
option(${PROJECT}_RT "Build the Revisited Trilogy (10thAE) variant; OFF = vanilla" ON)
else()
set(${PROJECT}_RT OFF)
endif()
if(NOT ${PROJECT}_RT)
add_compile_definitions(NO_RT)
endif()
@@ -105,11 +111,14 @@ if(${PROJECT}_INSTALL)
endif()
endif()
# Distinguish the two resource variants so both archives can live side by side
if(${PROJECT}_RT)
set(variant "-10thae")
else()
set(variant "-vanilla")
# Distinguish the two Switch resource variants so both archives can live side by side.
# Other platforms only ever build vanilla, so they keep their original package name.
if(NINTENDO_SWITCH)
if(${PROJECT}_RT)
set(variant "-10thae")
else()
set(variant "-vanilla")
endif()
endif()
set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${audio}${os}${compiler}${variant}")