Re-introduced proper texture wrapping settings.
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@@ -433,17 +433,10 @@ static GLint filterConvMap_NoMIP[] = {
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};
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#endif
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#ifdef PSP2
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static GLint addressConvMap[] = {
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0, GL_REPEAT, GL_REPEAT,
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GL_REPEAT, GL_REPEAT
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};
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#else
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static GLint addressConvMap[] = {
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0, GL_REPEAT, GL_MIRRORED_REPEAT,
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GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE
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};
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#endif
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static void
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setFilterMode(uint32 stage, int32 filter)
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