Chris Robinson b3338d25f6 Provide asynchronous property updates for sources
This necessitates a change in how source updates are handled. Rather than just
being able to update sources when a dependent object state is changed (e.g. a
listener gain change), now all source updates must be proactively provided.
Consequently, apps that do not utilize any deferring (AL_SOFT_defer_updates or
alcSuspendContext/alcProcessContext) may utilize more CPU since it'll be
filling out more update containers for the mixer thread to use.

The upside is that there's less blocking between the app's calling thread and
the mixer thread, particularly for vectors and other multi-value properties
(filters and sends). Deferring behavior when used is also improved, since
updates that shouldn't be applied yet are simply not provided. And when they
are provided, the mixer doesn't have to ignore them, meaning the actual
deferring of a context doesn't have to synchrnously force an update -- the
process call will send any pending updates, which the mixer will apply even if
another deferral occurs before the mixer runs, because it'll still be there
waiting on the next mixer invocation.

There is one slight bug introduced by this commit. When a listener change is
made, or changes to multiple sources while updates are being deferred, it is
possible for the mixer to run while the sources are prepping their updates,
causing some of the source updates to be seen before the other. This will be
fixed in short order.
2016-05-14 23:43:40 -07:00
2015-10-20 18:01:27 -07:00
2016-04-22 17:33:00 +08:00
2014-08-07 04:26:06 -07:00
2014-03-17 15:20:32 -07:00
2015-12-11 10:34:38 -08:00
2016-04-22 02:19:43 -07:00
2016-01-17 22:38:27 -08:00
2016-01-24 01:51:43 -08:00
2015-08-26 13:06:19 -07:00

Source Install
==============

To install OpenAL Soft, use your favorite shell to go into the build/
directory, and run:

cmake ..

Assuming configuration went well, you can then build it, typically using GNU
Make (KDevelop, MSVC, and others are possible depending on your system setup
and CMake configuration).

Please Note: Double check that the appropriate backends were detected. Often,
complaints of no sound, crashing, and missing devices can be solved by making
sure the correct backends are being used. CMake's output will identify which
backends were enabled.

For most systems, you will likely want to make sure ALSA, OSS, and PulseAudio
were detected (if your target system uses them). For Windows, make sure
DirectSound was detected.


Utilities
=========

The source package comes with an informational utility, openal-info, and is
built by default. It prints out information provided by the ALC and AL sub-
systems, including discovered devices, version information, and extensions.


Configuration
=============

OpenAL Soft can be configured on a per-user and per-system basis. This allows
users and sysadmins to control information provided to applications, as well
as application-agnostic behavior of the library. See alsoftrc.sample for
available settings.


Acknowledgements
================

Special thanks go to:

Creative Labs for the original source code this is based off of.

Christopher Fitzgerald for the current reverb effect implementation, and
helping with the low-pass and HRTF filters.

Christian Borss for the 3D panning code previous versions used as a base.

Ben Davis for the idea behind a previous version of the click-removal code.

Richard Furse for helping with my understanding of Ambisonics that is used by
the various parts of the library.
S
Description
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
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