Rinnegatamante
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7e74ebce23
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Fix for broken compilation.
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2020-10-26 14:07:19 +01:00 |
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Rinnegatamante
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ab576f1859
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Minor cleanup.
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2020-10-26 12:47:53 +01:00 |
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Rinnegatamante
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cd2c977041
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Added possibility to compile librw with precompiled shaders usage.
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2020-10-26 11:43:16 +01:00 |
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TheOfficialFloW
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2275502e4c
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Use fno-short-enums to be compatible with re3. (#2)
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2020-10-25 11:54:11 +01:00 |
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Rinnegatamante
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a4036fef41
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Minor cleanup.
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2020-10-25 11:52:45 +01:00 |
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Rinnegatamante
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ea24a9566e
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Properly positioned frame begin/end code.
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2020-10-25 01:27:22 +02:00 |
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Rinnegatamante
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6a495fc939
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Moved to NEON accelerated memcpy for lodepng.
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2020-10-24 16:54:08 +02:00 |
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Rinnegatamante
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173c9a14d0
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Re-introduced proper texture wrapping settings.
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2020-10-24 16:43:59 +02:00 |
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Rinnegatamante
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e57d339660
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Fix for skin animations not working.
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2020-10-23 20:01:52 +02:00 |
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Rinnegatamante
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611f451b16
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De-hardcoding raster sizes.
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2020-10-23 18:58:16 +02:00 |
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Rinnegatamante
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62c5aa6fc8
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Added proper Trails support.
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2020-10-23 18:51:56 +02:00 |
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Rinnegatamante
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a3457eb63d
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Added precompression for DXT textures.
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2020-10-23 14:53:03 +02:00 |
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Rinnegatamante
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451c693101
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Optimized skinning vertex shader.
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2020-10-23 01:50:16 +02:00 |
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Rinnegatamante
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896ef80d96
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Optimized shaders.
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2020-10-22 19:35:06 +02:00 |
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Rinnegatamante
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5f19f69b08
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Added DXT compressed textures support.
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2020-10-22 18:32:58 +02:00 |
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Rinnegatamante
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f0c66692f8
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Moved wvp calculation to CPU.
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2020-10-22 18:32:47 +02:00 |
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Rinnegatamante
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0b88723fe1
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Enabling optimization flags.
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2020-10-22 18:32:21 +02:00 |
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Rinnegatamante
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dd7d8ceefd
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Removed unused uniform.
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2020-10-22 17:01:11 +02:00 |
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Rinnegatamante
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903d128c69
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Fixed all remaining glitches.
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2020-10-22 16:58:25 +02:00 |
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Rinnegatamante
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57b3457f61
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Populating missing attribs with default values.
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2020-10-22 15:26:05 +02:00 |
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Rinnegatamante
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cf96e7d39e
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Always updating in use shader.
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2020-10-21 23:30:02 +02:00 |
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Rinnegatamante
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9f267c904d
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Disabling some more cache checks.
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2020-10-21 23:12:29 +02:00 |
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Rinnegatamante
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f836c0f2c1
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Properly uploading index buffer for default draws.
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2020-10-21 10:32:04 +02:00 |
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Rinnegatamante
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fecea9f821
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Forcing stride to full size.
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2020-10-21 10:22:59 +02:00 |
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Rinnegatamante
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ba0bd2a200
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Removed mempools usage for normal draws.
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2020-10-20 21:04:52 +02:00 |
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Rinnegatamante
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296987f9eb
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Properly populating vertex buffers.
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2020-10-20 15:19:32 +02:00 |
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Rinnegatamante
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e16a46bdd9
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Using a separate mempool for Immediate 3D.
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2020-10-19 22:15:51 +02:00 |
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Rinnegatamante
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0685473569
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Fix compilation issues.
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2020-10-19 21:27:19 +02:00 |
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Rinnegatamante
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23698c4ee3
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Inverting matrices operations order.
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2020-10-19 21:05:19 +02:00 |
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Rinnegatamante
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df2f74d5b8
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Some extra fixes and adaptation for vitaGL support.
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2020-10-19 16:21:57 +02:00 |
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Rinnegatamante
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09429fa406
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Optimized skinInstanceCB.
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2020-10-19 16:15:56 +02:00 |
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Rinnegatamante
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5672933e69
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Optimized defaultInstanceCB.
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2020-10-19 13:49:08 +02:00 |
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Rinnegatamante
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b5132a0691
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Adapted drawInst_simple to vitaGL.
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2020-10-19 13:40:50 +02:00 |
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Rinnegatamante
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c95d523ec9
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Always uploading uniforms.
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2020-10-19 00:39:08 +02:00 |
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Rinnegatamante
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b10ccbf5cf
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Typo fix.
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2020-10-19 00:13:38 +02:00 |
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Rinnegatamante
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b3be1236c3
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Moved uniforms setup after uniform cache flushing.
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2020-10-18 23:29:03 +02:00 |
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Rinnegatamante
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0e347cbe5b
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Fixed some incorrect memcpy sizes.
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2020-10-18 18:07:25 +02:00 |
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Rinnegatamante
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a25862e1cc
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Properly bind vertices.
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2020-10-18 16:07:18 +02:00 |
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Rinnegatamante
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08876f4ea4
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Properly binding shader attributes.
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2020-10-18 14:43:45 +02:00 |
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Rinnegatamante
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621e1ef445
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Added a logging function for debugging.
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2020-10-18 10:41:41 +02:00 |
|
Andy Nguyen
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5bd5b98c33
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Fix shaders and add mempool reset
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2020-10-18 00:15:49 +02:00 |
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Rinnegatamante
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591525f4c8
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Added missing u_fogColor references.
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2020-10-17 21:00:49 +02:00 |
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Rinnegatamante
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80f246de6e
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Merging shader text into a single array before compilation.
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2020-10-17 20:55:09 +02:00 |
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Rinnegatamante
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ab0df0acc7
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Hardcoding glfw device params.
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2020-10-17 20:54:33 +02:00 |
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Rinnegatamante
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f0471b3be2
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Using mul for matrix x vector multiplications.
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2020-10-17 20:54:10 +02:00 |
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Rinnegatamante
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d0c7629b63
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Removed all references to unused GLSL shader pre-header.
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2020-10-17 18:11:49 +02:00 |
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Rinnegatamante
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5786b11751
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Properly reflecting headers struct of the library.
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2020-10-07 12:18:42 +02:00 |
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Rinnegatamante
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b3278a9053
|
Fix install rule.
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2020-10-07 11:58:38 +02:00 |
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Rinnegatamante
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93bbffb82d
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Replaced memcpy usage with NEON optimized ones.
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2020-10-07 11:32:38 +02:00 |
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Rinnegatamante
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e00336e23a
|
Replace more buffers usage with mempools.
|
2020-10-07 11:25:05 +02:00 |
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