Rinnegatamante
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e16a46bdd9
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Using a separate mempool for Immediate 3D.
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2020-10-19 22:15:51 +02:00 |
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Rinnegatamante
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0685473569
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Fix compilation issues.
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2020-10-19 21:27:19 +02:00 |
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Rinnegatamante
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23698c4ee3
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Inverting matrices operations order.
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2020-10-19 21:05:19 +02:00 |
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Rinnegatamante
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df2f74d5b8
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Some extra fixes and adaptation for vitaGL support.
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2020-10-19 16:21:57 +02:00 |
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Rinnegatamante
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09429fa406
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Optimized skinInstanceCB.
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2020-10-19 16:15:56 +02:00 |
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Rinnegatamante
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5672933e69
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Optimized defaultInstanceCB.
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2020-10-19 13:49:08 +02:00 |
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Rinnegatamante
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b5132a0691
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Adapted drawInst_simple to vitaGL.
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2020-10-19 13:40:50 +02:00 |
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Rinnegatamante
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c95d523ec9
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Always uploading uniforms.
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2020-10-19 00:39:08 +02:00 |
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Rinnegatamante
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b10ccbf5cf
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Typo fix.
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2020-10-19 00:13:38 +02:00 |
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Rinnegatamante
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b3be1236c3
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Moved uniforms setup after uniform cache flushing.
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2020-10-18 23:29:03 +02:00 |
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Rinnegatamante
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0e347cbe5b
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Fixed some incorrect memcpy sizes.
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2020-10-18 18:07:25 +02:00 |
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Rinnegatamante
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a25862e1cc
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Properly bind vertices.
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2020-10-18 16:07:18 +02:00 |
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Rinnegatamante
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08876f4ea4
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Properly binding shader attributes.
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2020-10-18 14:43:45 +02:00 |
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Rinnegatamante
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621e1ef445
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Added a logging function for debugging.
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2020-10-18 10:41:41 +02:00 |
|
Andy Nguyen
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5bd5b98c33
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Fix shaders and add mempool reset
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2020-10-18 00:15:49 +02:00 |
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Rinnegatamante
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591525f4c8
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Added missing u_fogColor references.
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2020-10-17 21:00:49 +02:00 |
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Rinnegatamante
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80f246de6e
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Merging shader text into a single array before compilation.
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2020-10-17 20:55:09 +02:00 |
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Rinnegatamante
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ab0df0acc7
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Hardcoding glfw device params.
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2020-10-17 20:54:33 +02:00 |
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Rinnegatamante
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f0471b3be2
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Using mul for matrix x vector multiplications.
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2020-10-17 20:54:10 +02:00 |
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Rinnegatamante
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d0c7629b63
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Removed all references to unused GLSL shader pre-header.
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2020-10-17 18:11:49 +02:00 |
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Rinnegatamante
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5786b11751
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Properly reflecting headers struct of the library.
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2020-10-07 12:18:42 +02:00 |
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Rinnegatamante
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b3278a9053
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Fix install rule.
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2020-10-07 11:58:38 +02:00 |
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Rinnegatamante
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93bbffb82d
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Replaced memcpy usage with NEON optimized ones.
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2020-10-07 11:32:38 +02:00 |
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Rinnegatamante
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e00336e23a
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Replace more buffers usage with mempools.
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2020-10-07 11:25:05 +02:00 |
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Rinnegatamante
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08427e8f19
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Separate mempools for immediate draws.
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2020-10-07 10:09:24 +02:00 |
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Rinnegatamante
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4b3d9dcd96
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Replaced some buffers usage to mempool pointers.
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2020-10-03 10:25:43 +02:00 |
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Rinnegatamante
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c3d520a043
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Make the lib properly compile.
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2020-09-29 13:58:56 +02:00 |
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Rinnegatamante
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548a6a1c72
|
Removed unused functions and dummied GLfw usage.
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2020-09-28 10:47:21 +02:00 |
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Rinnegatamante
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783e22d7ed
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Fix for incorrect identation.
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2020-09-27 11:03:29 +02:00 |
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Rinnegatamante
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f0c83ab3ca
|
Translated shaders to CG.
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2020-09-26 22:02:56 +02:00 |
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Rinnegatamante
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4f40e32117
|
Getting rid of useless code for cg shaders.
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2020-09-26 21:16:58 +02:00 |
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Rinnegatamante
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8e214158a2
|
Some adaptments for vita build.
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2020-09-26 10:53:13 +02:00 |
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Rinnegatamante
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27112f2c22
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Added vita makefile.
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2020-09-26 10:36:04 +02:00 |
|
Rinnegatamante
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8194094ec7
|
First commit.
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2020-09-26 10:28:55 +02:00 |
|
Rinnegatamante
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2ed4eb3fe3
|
Initial commit
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2020-09-26 10:28:28 +02:00 |
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