Commit Graph

3928 Commits

Author SHA1 Message Date
Chris Robinson 70a105c22c Remove unnecessary VECTOR_INSERT 2016-05-30 00:05:10 -07:00
Chris Robinson 4802465f1a Hold the effectslot map lock while handling it 2016-05-29 02:47:54 -07:00
Chris Robinson 8aa4a74a7b Use a linked list for active effect slots 2016-05-29 01:40:16 -07:00
Chris Robinson 4b8aa9caf1 Avoid the mixer lock when getting the plain source offset
i.e. without the latency
2016-05-28 06:23:55 -07:00
Chris Robinson 9025e42afd Avoid an explicit mixer lock for getting the source offset and latency
The only mixer locking involved is with the backend, as determined by it's
ability to get the device clock and latency atomically.
2016-05-28 04:11:57 -07:00
Chris Robinson 6d4380a48c Change the backend getLatency method to return the clock time too
This will also allow backends to better synchronize the tracked clock time with
the device output latency, without necessarily needing to lock if the backend
API can allow for it.
2016-05-28 00:43:14 -07:00
Chris Robinson 800e38bac6 Use the backend lock for the effectstate's deviceUpdate call 2016-05-27 19:40:54 -07:00
Chris Robinson c837484015 Use a specific lock for the backend's stop/reset/play calls
This helps protect against the device changing unexpectedly from multiple
threads, instead of using the global list/library lock.
2016-05-27 19:23:39 -07:00
Chris Robinson 01f3e33df9 Remove a couple unneeded functions 2016-05-25 06:45:56 -07:00
Chris Robinson ea83c959ca Increment the device's mix count closer to the mixing loops 2016-05-23 01:03:37 -07:00
Chris Robinson e8b274d349 Properly pluralize some messages 2016-05-22 21:03:16 -07:00
Chris Robinson ea3fa06bc5 Improve locking for device attribute queries
Avoids the backend device lock, instead using the list lock to prevent the
device from changing while being queried, and adds some missing locks.
2016-05-22 20:42:00 -07:00
Chris Robinson 2e7ec3979a Avoid using realloc in a number of places 2016-05-21 03:27:51 -07:00
Chris Robinson 7bf64eaee0 Make the source position calues atomic 2016-05-19 20:50:55 -07:00
Chris Robinson d80f00173f Copy the source's Looping property into the voice 2016-05-18 12:15:19 -07:00
Chris Robinson aff725cba3 Avoid redundantly storing distance model settings 2016-05-17 20:02:46 -07:00
Chris Robinson 82675c018d Update the right effect state when the device is reset 2016-05-17 18:23:41 -07:00
Chris Robinson 82720c4759 Don't assume the "real" output buffer follows the dry buffer 2016-05-17 15:03:56 -07:00
Chris Robinson 2172f974e7 Improve reverb panning gains for "3D" output. 2016-05-17 14:28:30 -07:00
Chris Robinson 51e4aa7fc6 Ignore the listening angle for the wet path sound cones
Since the wet path is essentially the room response to a sound, the direction
of the sound to the listener doesn't change the amount of energy the room
receives. Instead, the surface area defined by the cones dictate the volume the
room gets for the sound.
2016-05-16 22:42:41 -07:00
Chris Robinson aea7c85daa Use floats for the listener transforms 2016-05-16 18:28:46 -07:00
Chris Robinson 56c6b3f56c Don't store the source's update method with the voice 2016-05-16 14:46:06 -07:00
Chris Robinson 945fd022d6 Avoid separate updates to sources that should apply together 2016-05-15 22:16:27 -07:00
Chris Robinson 63e98481ee Allocate context storage before starting/resetting the device
In case allocation fails, we don't have to worry about the playing status of
the backend.
2016-05-15 14:12:56 -07:00
Chris Robinson c522658d19 Avoid duplicate effect state objects in the freelist
If an unapplied update was superceded, it would be placed in the freelist with
its effect state object intact. This would cause another update with the same
effect state object to be placed into the freelist as well, or worse, cause it
to get deleted while in use when the container had its effect state cleared.
2016-05-15 13:50:56 -07:00
Chris Robinson 576c1116a6 Avoid using a flag to specify if the effect state needs to be updated
This fixes a potential missed state change if an update with a new state got
replaced with one that doesn't.
2016-05-15 01:19:05 -07:00
Chris Robinson b3338d25f6 Provide asynchronous property updates for sources
This necessitates a change in how source updates are handled. Rather than just
being able to update sources when a dependent object state is changed (e.g. a
listener gain change), now all source updates must be proactively provided.
Consequently, apps that do not utilize any deferring (AL_SOFT_defer_updates or
alcSuspendContext/alcProcessContext) may utilize more CPU since it'll be
filling out more update containers for the mixer thread to use.

The upside is that there's less blocking between the app's calling thread and
the mixer thread, particularly for vectors and other multi-value properties
(filters and sends). Deferring behavior when used is also improved, since
updates that shouldn't be applied yet are simply not provided. And when they
are provided, the mixer doesn't have to ignore them, meaning the actual
deferring of a context doesn't have to synchrnously force an update -- the
process call will send any pending updates, which the mixer will apply even if
another deferral occurs before the mixer runs, because it'll still be there
waiting on the next mixer invocation.

There is one slight bug introduced by this commit. When a listener change is
made, or changes to multiple sources while updates are being deferred, it is
possible for the mixer to run while the sources are prepping their updates,
causing some of the source updates to be seen before the other. This will be
fixed in short order.
2016-05-14 23:43:40 -07:00
kcat 0f7e499323 Merge pull request #41 from ColdPie1/source_limit
alsoft-config: Raise source limit to 4096
2016-05-14 12:44:58 -07:00
Chris Robinson f751f5e25e Store the remaining context properties with the listener properties 2016-05-13 20:21:20 -07:00
Chris Robinson 93a94d177c Get rid of an unnecessary copy of ALeffectProps 2016-05-13 18:28:01 -07:00
Andrew Eikum d89043b88e alsoft-config: Raise source limit to 4096 2016-05-13 09:04:26 -05:00
Chris Robinson 59cd6230a6 Properly load the effect state pointer from the property container 2016-05-13 00:24:26 -07:00
Chris Robinson 770bdcc108 Recognize AUX0...AUX15 for decoder speaker labels 2016-05-12 23:41:23 -07:00
Chris Robinson 9e6d8342de Hold the effect and filter maps while handling effects and filters 2016-05-12 23:12:11 -07:00
Chris Robinson 8d14824c65 Call the effect state update method after "returning" the container object. 2016-05-12 19:17:08 -07:00
Chris Robinson 210e150601 Avoid updating the effect state object if it's not changed 2016-05-12 19:05:06 -07:00
Chris Robinson ef0d4f8210 Provide (mostly) lockless updates for effect slots
Similar to the listener, separate containers are provided atomically for the
mixer thread to apply updates without needing to block, and a free-list is used
to reuse container objects.

A couple things to note. First, the lock is still used when the effect state's
deviceUpdate method is called to prevent asynchronous calls to reset the device
from interfering. This can be fixed by using the list lock in ALc.c instead.

Secondly, old effect states aren't immediately deleted when the effect type
changes (the actual type, not just its properties). This is because the mixer
thread is intended to be real-time safe, and so can't be freeing anything. They
are cleared away when updates reuse the container they were kept in, and they
don't incur any extra processing cost, but there may be cases where the memory
is kept around until the effect slot is deleted.
2016-05-12 18:41:33 -07:00
Chris Robinson 186b54aa3d Use a lockless method for updating listener and context properties
This uses a separate container to provide the relevant properties to the
internal update method, using atomic pointer swaps. A free-list is used to
avoid having too many individual containers.

This allows the mixer to update the internal listener properties without
requiring the lock to protect against async updates. It also allows concurrent
read access to the user-facing property values, even the multi-value ones (e.g.
the vectors).
2016-05-11 21:02:11 -07:00
Chris Robinson 21bc0f5ef8 Hold the buffer map lock while handling the buffer 2016-05-10 23:42:44 -07:00
Chris Robinson 906a4bb22d Hold the source map lock while handling it 2016-05-10 22:49:24 -07:00
Chris Robinson c026f44a09 Add a comment about CoeffCount being 0 2016-05-10 17:07:44 -07:00
Chris Robinson 7dac02148b Use the source's offset type to determine if there's an offset 2016-05-09 17:01:18 -07:00
Chris Robinson 182c0cb61a Find a valid source buffer before updating the voice 2016-05-09 14:22:26 -07:00
Chris Robinson c2611f10ab Store more "active" listener and context properties separately
This helps ensure async listener/context property changes affect all playing
sources at the same time.
2016-05-09 11:26:49 -07:00
kcat dcdeb8d1a6 Merge pull request #40 from rdb/master
Fix placement of alignas - fixes Mac OS X build
2016-05-03 03:03:51 -07:00
rdb b0224485aa Fix placement of alignas - fixes Mac OS X build 2016-05-03 05:38:36 -04:00
Chris Robinson d1e98c36d3 Don't crash when there's no backend to probe 2016-04-30 17:20:25 -07:00
Chris Robinson 3556da0d02 Start AL_SOFT_buffer_samples2 as a replacement for AL_SOFT_buffer_samples 2016-04-25 18:56:59 -07:00
Chris Robinson b9eacf4641 Remove unnecessary code for the now-unused write offset 2016-04-25 02:22:54 -07:00
Chris Robinson 0ed6791a58 Add support for AL_EXT_SOURCE_RADIUS 2016-04-25 00:30:47 -07:00